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[Downloadable] Creative Engineering and Robot Programming (Annual School License) – $1,499

Skill level:
Beginner

Recommended Age Range:
9+ Years old (or 4th Grade+)

Supported Learning Environments:
Classroom, After-school, Club, Home-school

Hardware Requirements:

System Requirements:

  • Operating System: Windows 7, Windows 8, Windows 10
  • Browser: Versions of Chrome, Firefox, Edge

Software Delivery:

When purchasing this product, the sequence of events will be as follows:

 

  1. You purchase product
  2. You will receive a confirmation email that contains
    1. Instructions and Download links
    2. License IDs and Passwords to access download(s)
  3. You can download the products yourself or if you have an IT department we recommend sharing the downloading instructions

Product Overview

Students will explore their robotics kits and develop an understanding of simple machines, how they are used, and learn about examples in everyday life. Models of these simple machines will be explored to fully understand their functions. Students will get the opportunity to build their very own pinball machine and crane using the fundamental knowledge of simple machines.

Students will then learn how to program their kits to do basic movement, utilize sensors to sense its environment, repeat behaviors, and program the Controller to direct their robot.
Purchase – $1499

Educational Standards

Common Core Math

  • Practices: MP1, MP2, MP4, MP6, MP7, MP8
  • Content: 3.MD.B.4, 3.MD.C.5, 4.MD.A.1, 4.MD.A.2, 6.RP.A.1, 6.RP.A.2, 6.RA.3, 7.RP.A.2, 7.RP.A.3

Next Generation Science Standards

  • MS-ETS1-2, MS-ETS1-3, MS-ETS1-4, 3

Computational Thinking Practices

Cross Cutting Practices

Computer Science Student Teachers Association

  • 1.1.1, 1.1.2, 1.1.3, 1.3.1, 4.1.1, 4.2.1, 4.2.4, 5.1.1, 5.3.1, 5.3.2, 5.3.3, 5.4.1

Click here for details about educational standards per module

Why Buy This? 

  • Teaches important skills in foundational mathematics, engineering, programming, problem-solving, creative thinking, and computational thinking
  • Provides structured problem-based learning that:
    • Provides guidance to both students and teachers
    • Scaffolds difficult concepts and complex tasks
  • Requires students to generalize their understanding and apply learning across contexts
  • Includes classroom-ready activities and tools designed to help any teacher easily implement Robomatter solutions

Also Includes

  • FREE Building License (1-Year Unlimited Seats/One Building) of Robot Virtual Worlds for VEX 4.x with every purchase! A $999 value!
  • Includes license to Expedition Atlantis – A robot math game proven to increase learning gains in Math

Contents of Curriculum

Module #Module NameDescription
0Teacher OverviewAn overview for the teachers. Includes documents and reference materials used throughout the course.
1Simple MachinesStudents learn about using simple machines as a tool to solve problems and create more complex machines
2Getting StartedLearn what the parts of your robot are and how to configure your system for physical and virtual worlds
3Measurement ChallengeStudents learn how to measure and program distances for their robots to move and turn
4Moving and TurningStudents create programs for moving and turning the robot
5Asteroid ChallengeStudents use measurement and mathematical reasoning skills to plan and carry out a series of movements
6Cog, Friction and GearsStudents will learn about Center of Gravity, Friction and Gears
7Robot OlympicsA set of four Olympic challenges that use everything learned in this course.
8SensorsLearn how different sensors function in our world and how to use them.
9Program FlowBegin to understand the basic concepts behind programing.
10Direct ControlUse the Controller to direct your Robot.
Purchase includes installation files for both teacher and student content materials.